How to do aging
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In order to age equipment, you need to
have the equipment you want to age on hand and the required sheltoms.
Here is a table showing what sheltom is needed for each level. Aging is
risk free up to and including +7, after +7 there's a chance you could
lose money, sheltoms & your item.
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Aging level
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Added Req level
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Added cost
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+1
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+0
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x0.5
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2
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2
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1
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+2
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+1
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x1.0
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2
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2
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2
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+3
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+1
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x1.5
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2
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2
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2
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1
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+4
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+2
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x2.0
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2
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2
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2
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2
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+5
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+2
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x2.5
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2
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2
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2
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2
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2
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+6
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+3
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x3.0
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2
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2
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2
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2
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2
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+7
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+3
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x3.5
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2
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2
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2
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2
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2
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1
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+8
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+4
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x4.0
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2
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2
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2
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2
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2
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2
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+9
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+4
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x4.5
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2
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2
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2
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2
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2
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1
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+10
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+5
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x5.0
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2
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2
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2
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2
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2
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2
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+11
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+5
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x5.5
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2
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2
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2
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2
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2
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1
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+12
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+6
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x6.0
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2
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2
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2
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2
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2
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2
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+13
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+6
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x6.5
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2
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2
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2
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2
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2
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1
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+14
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+7
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x7.0
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2
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2
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2
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2
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2
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2
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+15
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+7
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x7.5
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2
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2
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2
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2
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2
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1
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+16
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+8
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x8.0
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|
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2
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2
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2
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2
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2
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2
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+17
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+8
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x8.5
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2
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2
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2
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2
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2
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1
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+18
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+9
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x9.0
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2
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2
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2
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2
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2
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2
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Item Maturation
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Once you succeed in getting
ready for 'Aging', you will see a bar graph on the item information screen.
When the graph is fully filled from left to right, you will get the
ability for aging. This is called 'Item maturation'. Here is how it
works:
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<Standard of maturation for each item>
Tools for normal attack
(Axes, Maces, Wands/Staves)
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Hit for normal attack
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Tools for critical hit
(Claws, Bows, Scythes, Swords, Javelins)
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Make a critical hit
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Tools for defense
(Armors, Robes, Orbs/Beads)
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Get hit by a monster
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Tools for defense
(Shields)
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Block a monsters’ hit
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Note:
Your level must be within +/-10 of the monster's level for aging bar to
increase
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After the maturation is done,
the aged item will be completed and its level will be shown on the item
screen. Requirement level for designated items increases by one level
when aging level increases by 2 levels. Therefore, players should try
to use aging tools appropriately for each character level.
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Equipment
for aging and added effects
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[Tools for attack]
Type of equipments
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Added effects to each item
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Axes
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+1 Minimum Attack Power, +1
Maximum Attack Power,
+10 Attack Rating
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Claws
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+1 Minimum Attack Power, +1
Maximum Attack Power,
+0.5 Critical, +5 Attack Rating
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Maces
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+1 Minimum Attack Power, +1
Maximum Attack Power,
+10 Attack Rating
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Wands & Staves
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+1 Minimum Attack Power, +1
Maximum attack Power,
+10 Attack Rating, +10 Mana
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Scythes
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+1 Minimum Attack Power, +1
Maximum Attack Power,
+0.5 Critical, +5 Attack Rating
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Bows
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+1 Minimum Attack Power, +1
Maximum Attack Power,
+0.5 Critical
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Swords
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+1 Minimum Attack Power, +1
Maximum Attack Power,
+0.5 Critical, +5 Attack Rating
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Javelins
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+1 Minimum Attack Power, +1 Maximum
Attack Power,
+0.5 Critical
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[Tools for defense]
Type of equipment
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Added effect to each item
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Shields
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+0.5 Block, +0.2 Absorb
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Orbs & Beads
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+10% Defense, +0.5 Absorb
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Armors & Robes
|
+5% Defense, +0.5 Absorb
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